Town: G̈mthê-dedocè Fêqê

G̈mthê-dedocè Fêqê

G̈mthê-dedocè Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceNëpimtrêsë Zone
RegionVagetinubi Basin
Founded1658
Community LeaderCity Manager Hebrealyn Glkepí
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2488 m (8162 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population1315
Population Density263 people per km2 (657 people per mi2)
Town AuraChronomancy
Naming
Native nameG̈mthê-dedocè Fêqê
Pronunciation/ˈbɪo/ /deˈdocè/
Direct Translation[attractive] [rubber]
Translation[Not Yet Translated]

G̈mthê-dedocè Fêqê (/ˈbɪo/ /deˈdocè/ [attractive] [rubber]) is a temperate Town located in the Nëpimtrêsë Zone of the Union of Engineers.

The name G̈mthê-dedocè Fêqê is derived from the Iron Elvish language, as G̈mthê-dedocè Fêqê was founded by Zlkèdo Tresê, who was culturaly Iron Elven.

Climate

G̈mthê-dedocè Fêqê has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). G̈mthê-dedocè Fêqê receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈mthê-dedocè Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2488 m (8162 ft) above sea level.

Overview

G̈mthê-dedocè Fêqê was founded durring the late 17th century in early summer of the year 1658, by Zlkèdo Tresê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zlkèdo Tresê.

G̈mthê-dedocè Fêqê was built using the conventions of Iron Elven durring the late 17th century. Naturaly, all settlmentss have their own look to them, and G̈mthê-dedocè Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

G̈mthê-dedocè Fêqê is buildings are located arround a single crampt gravel mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of G̈mthê-dedocè Fêqê's size could have. Unfortuantly, these well-designed, yet cheep are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

G̈mthê-dedocè Fêqê has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled G̈mthê-dedocè Fêqê ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

G̈mthê-dedocè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈mthê-dedocè Fêqê.

G̈mthê-dedocè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈mthê-dedocè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈mthê-dedocè Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈mthê-dedocè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈mthê-dedocè Fêqê's public wards, blessings, and other arcane systems.

G̈mthê-dedocè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

G̈mthê-dedocè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

G̈mthê-dedocè Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

G̈mthê-dedocè Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In G̈mthê-dedocè Fêqê sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Megafauna, Archelon near G̈mthê-dedocè Fêqê are known to be quite timid.

G̈mthê-dedocè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Elven High Magic energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5365 m2
    • Cattle and Similar Creatures: 328
    • Poultry: 3945
    • Swine: 263
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

400 of G̈mthê-dedocè Fêqê's population work within a Foundational Occupation.

823 of G̈mthê-dedocè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 92 (7%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last (24674 % 6)+1 years has greatly spiked G̈mthê-dedocè Fêqê's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of G̈mthê-dedocè Fêqê's local festivals commemorates this miracle.

History